Game Designers' Note

Depth of Gameplay

Enrich Strategy Space

total sum of decisions available to players

  • Different balanced choices
    Each option occupies a distinct niche. Choices differ not just in power, but in trade-offs — e.g. Monster Hunter: attacks with different damage, speed, and follow-ups; Slay the Spire: cards with subtle differences that shine in specific builds.
  • Interactions between Actions — e.g. Mario's hat jump
  • Emergent depth from stacking simple rules

Complex system

"Systems answer questions."
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Flavors of Difficulty