Game Designers' Note

Control Difficulty

Teaching Difficulty

E.g. Celeste: jump+dash → jump+grab → jump+dash+grab

Increase difficulty

Flavors of Difficulty

Depth of Gameplay

Personalize Difficulty

  • Difficulty options
Effective but admit being weak feels bad
  • Different challenges
E.g. In Open world games, players can select different routes of different difficulty.
Also, leave room for players to challenge themselves.
  • Grinding
Allow players self-adjust difficulty. (works but disrupts rhythm)
  • Modifiers
E.g. Celeste
  • DDA
E.g. Left 4 Dead AI Director
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