Control Difficulty
Teaching Difficulty
E.g. Celeste: jump+dash → jump+grab → jump+dash+grab
Increase difficulty
Flavors of Difficulty
Depth of Gameplay
Personalize Difficulty
- Difficulty options
Effective but admit being weak feels bad
- Different challenges
E.g. In Open world games, players can select different routes of different difficulty.
Also, leave room for players to challenge themselves.
- Grinding
Allow players self-adjust difficulty. (works but disrupts rhythm)
- Modifiers
E.g. Celeste
- DDA
E.g. Left 4 Dead AI Director
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