Building Curiosity
Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'
Get players invested first
Easier for players to get invested when understanding the story is a requirement for advancing
Make players explore intentionally
Always want players to be curious enough to have a question and be exploring intentionally
One clue points to another
build a web of curiosity
E.g. Ship log in Outer Wilds
Test if players can be motivated by curiosity alone
Players can't be curious about something specific if they're curious about everything
Make interest points obvious enough
Don't want players exploring every nook and cranny just in case there's a secret
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