Game Designers' Note

Objects of Curiosity

Lore

Not just lore, but lore should tied to player experience — otherwise it's like a museum biography

Story

random events / side quest choices

Mechanics

interactions — e.g. Noita

Environment

Spectacle / wide exploration space

must avoid homogeneity or it becomes boring

Connected maps

e.g. Souls series
Previous
Building Curiosity
Next
Rewarding Exploration