Objects of Curiosity
Lore
Not just lore, but lore should tied to player experience — otherwise it's like a museum biography
Story
random events / side quest choices
Mechanics
interactions — e.g. Noita
Environment
Spectacle / wide exploration space
must avoid homogeneity or it becomes boring
Connected maps
e.g. Souls series
Previous
← Building Curiosity
Next
Rewarding Exploration →