Player Agency
How much players feel in control of their own experience.
Designers shape player agency by encouraging or enforcing how players interact with the game.
Encourage
Create conditions where good play feels rewarding, not required. Players find the fun themselves. E.g. combo systems, style meters (Devil May Cry, three-point shot in basketball)
Enforce
Remove friction and guide players directly into the fun zone
- Too much freedom → feel lost
- Too much restriction → feel controlled
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