Game Designers' Note

Game Feel

the key to games, or "fun," is the relative size of the reaction for every action that you take. On a game console, you have a controller, which gives you very small inputs right on a physical level, but it's creating a huge reaction on-screen, for what you're seeing. This is very appealing for people to play.
Tomonobu Itagaki

Readability

Let players understand the game without friction.

Fluidity

Is gameplay smooth?

Juice Elements

Feedback that amplifies satisfaction.

Previous
Submission
Next
Readability