Game Feel
the key to games, or "fun," is the relative size of the reaction for every action that you take. On a game console, you have a controller, which gives you very small inputs right on a physical level, but it's creating a huge reaction on-screen, for what you're seeing. This is very appealing for people to play.
— Tomonobu Itagaki
Readability
Let players understand the game without friction.
Fluidity
Is gameplay smooth?
Juice Elements
Feedback that amplifies satisfaction.
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