Game Designers' Note

Unknown

  • Not knowing when or where enemies come from
E.g. Silent Hill Remake
  • Out of control
There are always multiple uneasy spots and you can't pay attention to one without lose attention to the others — e.g. Silent Hill Remake
  • Make players question their decisions
E.g. Backrooms
  • No absolute safe place
  • Leaves player with no time to think
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