Game Designers' Note

Boss Attacks

Action Readability

  • Wind-up pose
Even slow attacks should have a subtle cue before the hit
Avoid counting frames to be the only solution
  • Avoid Frame-skipped attack
Attack animation accelerating sharply mid-swing can be hard for learning the attack rythm. Tweaking the easing curve or add wind-up pose for visual cue.

Leave moderate attack windows for players

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Boss Reaction