Game Designers' Note

Card Design

Categorize cards

Give cards type labels internally (no need to show the player); this helps players understand the game systematically and helps designers avoid confusion

Balatro
  • By flow phase: Early-game / economy / Late-game
  • By scoring (Balatro): chips / +mult / *mult
Slay the Spire
  • By card Role: Attack/Defense/Cycling
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Balancing
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End-turn Resolution