Game Designers' Note

Self-check

  • Flowchart your design
  • If there is a whole side branch sprawling out to explain/control/balance one little part, rethinkComplex side branch to explain/control/balance one small part? Rethink.
  • If a mechanism is used only once, rethink (useful for board games, not that useful for video games)
  • Are there systems that players easily ignore
  • Is the system intuitive
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Intuitive Design