Game Designers' Note

Review

Ensure you meet your design objectives.

Cognitive map readable without HUD?

HUD leads us to digest spaces egocentrically instead of allocentrically

9 self-check questions

Too large?

Is the player too small in scene? Is that intentional?

Too symmetric?

Use elements to show difference in symmetric space

Too flat?

Extend vertically

Too monotonous?

Combine different gameplay

Too open?

Content visible all at once; add occlusion

Too empty?

Shrink the level

Too linear?

Offer different choices per player; n++ lecture: multiple solution routes

Too samey?

Level as journey with beginning, climax, end

Too generic?

Use unique mechanic identity
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