Review
Ensure you meet your design objectives.
Cognitive map readable without HUD?
HUD leads us to digest spaces egocentrically instead of allocentrically
9 self-check questions
Too large?
Is the player too small in scene? Is that intentional?
Too symmetric?
Use elements to show difference in symmetric space
Too flat?
Extend vertically
Too monotonous?
Combine different gameplay
Too open?
Content visible all at once; add occlusion
Too empty?
Shrink the level
Too linear?
Offer different choices per player; n++ lecture: multiple solution routes
Too samey?
Level as journey with beginning, climax, end
Too generic?
Use unique mechanic identity
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