Macro Guidance
Landmark
Experience guidance
Numeric guidance
Areas with monsters of different levelsInterest-based guidance
E.g. The Crush House / Paper Mario's hamster wheel: use boring gameplay to guide players to core experience
Signposting
Simpler signs are clearer
Vantage points
Prospect and Refuge
Hint NPCs
Ask what players plan to do and offer a variety of answers
Quest Log
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