Circulation Patterns
Straight-On
- High Level of Authorship
- Little Player Choice Available

One-Way Loopback
- Sense of Control (regional division)
- Can Seem Contrived

Branching Chokepoint
- Emphasis on Player Choice
- Create risk-reward routes
- Bigger Scope
- Choices can feel illusory

Swiss-Cheese Approach
- Emphasis on Player Choice
- Bigger Scope
- Less Design Control of early experience

Branching Fractal

Hub and Spoke
- Efficient: Highly Reused Hub Space
- Hub Can Become Dull/Repetitive

Gated Hubs

Avoid room-hallway-room structure
Level Reuse
- Power reversal
E.g. Once the player captures a machine gun position, they can use it to fight back against enemies.
- Reverse traversal
- Level mutation
e.g. Hollow Knight
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