Puzzle Design
Design Process
- Define the puzzle (reduce noise)
- Add in difficulty
- Control possibility space
Increase Difficulty
- Stacking mechanics
- Use distractors to hide intent and increase difficulty
- Subvert what players assume to be true
Control Difficulty
- Keep questions readable — let players understand what the puzzle is asking
- Allow multiple solutions
Dont let puzzle game be a test, guide players to find the answer.
Layering
Increase difficulty gradually
Hint
Use hint carefully. They help and they spoil.
Reward
Reward insight, reward efforts, not only reward correct answers.
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