Game Designers' Note

Lock & Key

Lock types

Information lock

E.g. fog of war

knowledge lock

Information lock that integrate better with world
E.g. Outer wilds, Leap Year,

Ability lock

Entity lock

Difficulty lock

One-way lock

Purpose

  • Reduce experience permutations and make the level more controllable
  • Control flow
  • Encourage exploration

Design Tips

  • Make the lock visible to players
  • Make the lock-key relationship clear
  • Keep backtrack routes simple
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