Lock & Key
Lock types
Information lock
E.g. fog of warknowledge lock
Information lock that integrate better with worldE.g. Outer wilds, Leap Year,Ability lock
Entity lock
Difficulty lock
One-way lock
Purpose
- Reduce experience permutations and make the level more controllable
- Control flow
- Encourage exploration
Design Tips
- Make the lock visible to players
- Make the lock-key relationship clear
- Keep backtrack routes simple
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