Game Designers' Note

Descrimination

How games can reinforce bias through mechanics and world design — often without realising it.

Avoid dehumanization

E.g. treating Goblin as a racial shorthand

Challenge player instinct

Look at what the game validates. In 4X games, the core loop centers on exploiting, expanding, and controlling the world, which can reflect a colonialist way of thinking.

circle-exclamationUnmoral gameplay may still feel fun, so there is a tradeoff.

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