Descrimination
How games can reinforce bias through mechanics and world design — often without realising it.
Avoid dehumanization
E.g. treating Goblin as a racial shorthand
Challenge player instinct
Look at what the game validates. In 4X games, the core loop centers on exploiting, expanding, and controlling the world, which can reflect a colonialist way of thinking.
circle-exclamationUnmoral gameplay may still feel fun, so there is a tradeoff.
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